> ## Documentation Index
> Fetch the complete documentation index at: https://docs.flipsuite.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Conversions

> Set exchange rates between point systems so users can swap their points.

<Frame caption="Point system exchange rates">
  <img src="https://mintcdn.com/flipsuite/WS3TI9rnIexQzhY0/images/points/exchange-rates.png?fit=max&auto=format&n=WS3TI9rnIexQzhY0&q=85&s=f420a6579e80faa03108d3f9fd124f3c" className="rounded-lg" width="1509" height="481" data-path="images/points/exchange-rates.png" />
</Frame>

If your community runs more than one point system, you can define exchange rates between them in the **Conversions**
tab. This lets users swap one point balance for another using the rates you configure, adding relative value to each
point system.

## How exchange rates work

Each exchange rate connects a single **source** point system to a different **target** point system.
Conversion rate defines how many target points are printed for a single source point.

Examples:

* If the rate from `Silver` to `Gold` is `0.01`, then converting `100 Silver` yields `1 Gold`.
* If the rate from `Gems` to `Credits` is `5`, then converting `1 Gems` yields `5 Credits`.

## Add an exchange rate

1. Open the point system you want to create exchange rates for.
2. Go to the **Conversions** tab.
3. Click **Add exchange rate**.
4. Select the source and target point systems.
5. Enter the desired exchange rate.
6. Save it.

<Frame caption="Point system exchange rate form">
  <img src="https://mintcdn.com/flipsuite/WS3TI9rnIexQzhY0/images/points/exchange-rate-form.png?fit=max&auto=format&n=WS3TI9rnIexQzhY0&q=85&s=3986c82e6d2b62468127ddf8d3699e9f" className="rounded-lg" width="544" height="540" data-path="images/points/exchange-rate-form.png" />
</Frame>

## Planning your economy

Conversions are useful when you want to separate different parts of your economy, such as:

* Converting a broad activity currency into a more limited redemption currency.
* Running multiple currencies with different earning and spending patterns.
* Make one currency upgradable to another.
